/* DRAW.H */

/*
	Copyright (C) 2010 by Lesnikov Andrey <ozkriff@gmail.com>
	This file is part of ozkriff_game_2.

	ozkriff_game_2 is free software: you can redistribute it and/or modify
	it under the terms of the GNU General Public License as published by
	the Free Software Foundation, either version 3 of the License, or
	(at your option) any later version.

	ozkriff_game_2 is distributed in the hope that it will be useful,
	but WITHOUT ANY WARRANTY; without even the implied warranty of
	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
	GNU General Public License for more details.

	You should have received a copy of the GNU General Public License
	along with ozkriff_game_2.  If not, see <http://www.gnu.org/licenses/>.

	See the COPYING file for more details.
*/

void	translate(ushort y, ushort x);
void	reshape(int w, int h);
void	draw_filled_hex();
void	draw_wire_hex();
void	draw_quad(float x1, float y1, float x2, float y2);
void	draw_unit_header(unit *u);
void	draw_character(unit *u);
void	draw_sky();
void	draw_terrain();
void	draw_characters();
void	draw_fog_of_war();
void	line();
void	draw_earTTHH();
void	draw_path(ushort x, ushort y);
void	handle_mouse_events(SDL_Event E);
void	init_opengl();
void	init_textures();
void	init_models();
void	draw();
